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AmigActive 10
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pkunwar.c
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C/C++ Source or Header
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2000-04-04
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8KB
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257 lines
/***************************************************************************
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
void nova2001_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
WRITE_HANDLER( pkunwar_flipscreen_w );
void pkunwar_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x8fff, MRA_RAM },
{ 0xa001, 0xa001, AY8910_read_port_0_r },
{ 0xa003, 0xa003, AY8910_read_port_1_r },
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xe000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x87ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x8800, 0x8bff, videoram_w, &videoram, &videoram_size },
{ 0x8c00, 0x8fff, colorram_w, &colorram },
{ 0xa000, 0xa000, &AY8910_control_port_0_w },
{ 0xa001, 0xa001, &AY8910_write_port_0_w },
{ 0xa002, 0xa002, &AY8910_control_port_1_w },
{ 0xa003, 0xa003, &AY8910_write_port_1_w },
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xe000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x00, 0x00, pkunwar_flipscreen_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( pkunwar )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x10, "Easy" )
PORT_DIPSETTING( 0x30, "Medium" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2048*16*8, 2048*16*8 + 4, 2*4, 3*4, 2048*16*8 + 8, 2048*16*8 + 12 },
{ 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
16*8
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 512*64*8, 512*64*8 + 4, 2*4, 3*4, 512*64*8 + 8, 512*64*8 + 12,
0*4+16*8, 1*4+16*8, 512*64*8+16*8, 512*64*8 + 4+16*8, 2*4+16*8, 3*4+16*8, 512*64*8 + 8 + 16*8, 512*64*8 + 12 + 16*8 },
{ 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8,
0*8+32*8, 2*8+32*8, 4*8+32*8, 6*8+32*8, 8*8+32*8, 10*8+32*8, 12*8+32*8, 14*8 + 32*8 },
64*8
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &charlayout, 16*16, 16 },
{ REGION_GFX1, 0x0000, &spritelayout, 0, 16 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface = {
2, /* 2 chips */
3072000/2, // lax 11/03/1999 (1250000 -> 1536000 ???)
{ 25, 25 },
{ input_port_0_r, input_port_2_r },
{ input_port_1_r, input_port_3_r },
{ 0, 0 },
{ 0, 0 }
};
static struct MachineDriver machine_driver_pkunwar =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000,
readmem,writemem,0,writeport,
interrupt,1
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1,
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 4*8, 28*8-1 },
gfxdecodeinfo,
32,32*16,
nova2001_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
pkunwar_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( pkunwar )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "pkwar.01r", 0x0000, 0x4000, 0xce2d2c7b )
ROM_LOAD( "pkwar.02r", 0x4000, 0x4000, 0xabc1f661 )
ROM_LOAD( "pkwar.03r", 0xe000, 0x2000, 0x56faebea )
ROM_REGION( 0x10000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pkwar.01y", 0x0000, 0x2000, 0x428d3b92 )
ROM_CONTINUE( 0x8000, 0x2000 )
ROM_LOAD( "pkwar.02y", 0x2000, 0x2000, 0xce1da7bc )
ROM_CONTINUE( 0xa000, 0x2000 )
ROM_LOAD( "pkwar.03y", 0x4000, 0x2000, 0x63204400 )
ROM_CONTINUE( 0xc000, 0x2000 )
ROM_LOAD( "pkwar.04y", 0x6000, 0x2000, 0x061dfca8 )
ROM_CONTINUE( 0xe000, 0x2000 )
ROM_REGION( 0x0020, REGION_PROMS )
ROM_LOAD( "pkwar.col", 0x0000, 0x0020, 0xaf0fc5e2 )
ROM_END
ROM_START( pkunwarj )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "pgunwar.6", 0x0000, 0x4000, 0x357f3ef3 )
ROM_LOAD( "pgunwar.5", 0x4000, 0x4000, 0x0092e49e )
ROM_LOAD( "pkwar.03r", 0xe000, 0x2000, 0x56faebea )
ROM_REGION( 0x10000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pkwar.01y", 0x0000, 0x2000, 0x428d3b92 )
ROM_CONTINUE( 0x8000, 0x2000 )
ROM_LOAD( "pkwar.02y", 0x2000, 0x2000, 0xce1da7bc )
ROM_CONTINUE( 0xa000, 0x2000 )
ROM_LOAD( "pgunwar.2", 0x4000, 0x2000, 0xa2a43443 )
ROM_CONTINUE( 0xc000, 0x2000 )
ROM_LOAD( "pkwar.04y", 0x6000, 0x2000, 0x061dfca8 )
ROM_CONTINUE( 0xe000, 0x2000 )
ROM_REGION( 0x0020, REGION_PROMS )
ROM_LOAD( "pkwar.col", 0x0000, 0x0020, 0xaf0fc5e2 )
ROM_END
GAME( 1985?, pkunwar, 0, pkunwar, pkunwar, 0, ROT0, "UPL", "Penguin-Kun Wars (US)" )
GAME( 1985?, pkunwarj, pkunwar, pkunwar, pkunwar, 0, ROT0, "UPL", "Penguin-Kun Wars (Japan)" )